

We know queue times aren't fun, but the alternative was to turn things off. If you’re frustrated with being stuck in a queue, we’d recommend checking back an hour or two later when more spaces may have opened up.

Good news: Matchmaking times should be shorter.Įvery few hours the Dauntless team has been increasing the player cap, letting more and more players into the game at once. Less-good news: We've had to limit the number of people that can play at once, which means that queues will be longer (for now). Good news: Servers are coming back online! This means many will find themselves waiting in a queue when trying to log in. The servers have since been brought back online, but while Phoenix Labs continue to work on the problem they have temporarily limited the number of players who can connect at any one time. Later in the day, the Dauntless servers were taken down in order to identify the problem. Keep an eye on this Twitter thread for updates as they come. We're looking into an outage that's currently affecting a large number of Slayers. If you're having issues connecting to Dauntless, you're not alone. As well as taking the store down for maintenance, Phoenix Labs identified a problem that was stopping large numbers of players from connecting to the servers at all, especially in the NA region. However, as more players downloaded the game and attempted to connect across a range of platforms, issues began to emerge. Shortly after the official launch of Dauntless, everything seemed to be running fine for most players.

Why are Dauntless servers full? Some users are reporting lengthy queue times for Dauntless. Here’s everything we know about why the Dauntless servers are full, the expected wait time to log in, and when things are likely to change. After going down for a short period, the servers are now live again, but many players have facing queues, long wait times, or messages straight up saying that the servers are full. While the success it great to see, such a high influx of traffic comes with problems too, and as a result the Dauntless servers have struggled to cope.
Dauntless queue time Ps4#
Somehow we survived and completed it all and used that opportunity to head back to down to enjoy the bounties of our labor, such as public events that happen dynamically across the map.Phoenix Labs’ indie take on the Monster Hunter formula has proven incredibly popular, with players on PC, PS4 and Xbox One all leaping into Dauntless. Sometimes even more than one Behemoth - at the same time - which is what happened to us. And yes, the types of creatures it can attract includes Behemoths. Once we arrived we realized the event was an “Aether Surge” which attracts all types of hostile creatures gradually over time. You’ll see a blue spire of light shoot up towards the sky. Two tough fights back-to-back like that drained our supplies so we dropped a Supply Crate to get ready for more hunting.Īfter you spend a certain amount of time on a Hunting Ground location, public events start to spawn as well. These creatures are tricky because they can phase in and out of portals - similar to the Phantom Ganon fight in Ocarina of Time - which makes it difficult to predict the direction they’ll be coming from. From here you can check out points of interests (denoted by (?) question marks or diamond icons on your compass) to find more things to do such as public events that happen dynamically across the map.ĭuring my demo we completed the primary hunt and then found a lone heroic Riftstalker to take on afterward. Once you finish a hunt or quest while out on a Hunting Ground your loot and rewards pop up as an overlay to the right, then you’re allowed to keep on hunting without needing to return to town. Everyone has at least one, and you can deploy these to restock on consumables and even change your loadout if you’d like so that you’re not stuck with gear that isn’t getting the job done. Naturally, one of the issues that will arise with a longer hunting duration is that you’ll run low on heals and other consumables much more quickly this way, which is why they’re introducing Supply Crates as well to use outside of combat. With this update, Dauntless will largely be moving from a singular mission-based queue system that features individual boss fights bookended by loading screens and town visits to instead letting you fight several behemoths in a row before ever returning back to the main town hub. This concept of “stay and slay” is a big part of Reforged.
